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Bowling game - Action scene

It is always so interesting to see action scene from something different perspective view. On this personal project I’ve try to achieve cinematic lighting, so I use only fill light and back light with support of HDRI map for realistic reflection. Also I’ve put the camera in the center of the action for more interesting look and depth of field.

All main works is done in Blender and Cycle rendering engine. For compositing render passes I’ve used Blender Compositor and NIK Collection plugin for Photoshop.

Final composition

Final composition

Bowling figure

Bowling figure

Bowling ball

Bowling ball

Multipass render

Multipass render

Ambient occlusion

Ambient occlusion

Color pass

Color pass

Base mesh

Base mesh